I love the Commandos series and Commandos Beyond the Call of Duty was released in 1999 as a stand-alone expansion pack for the awesome Commandos Behind Enemy Lines game. What is weird about this is that while it was released as an expansion pack, you did not need the original game to play it. Think of it as a shorter version of what we already got and you are on the right track.
Once Again, The Mission Comes First
The game gives us eight brand-new missions to complete. What is strange about this is that they do not have anything (from what I could see) to do with the original game. They are kind of just there and feel more like side missions. I am not saying that is a bad thing, but I would have liked more story to go along with these than we actually got. The missions are about what you would expect. Espionage, getting in, taking people out, and trying not to be seen.
Commandos Behind Enemy Lines tells the story in a very interesting way. First of all, you get a bit of backstory about the events of World War II and then you get a briefing on the particular mission, what you have to do, an idea of how to do it and so on.
These missions in Commandos Beyond the Call of Duty are hard as nails by the way! While this is a stand-alone expansion, I would not suggest you play this to see if Behind Enemy Lines is for you! This is made for people who are already experts at the original game.
Any New Toys?
- Jan 04, 2013 Go to the installed location of Commandos Behind the Enemy Lines Right click on the “Commandos.exe” Click on “Properties” Click on the “Compatibility” tab. Check the “Run this program in compatibility mode for” box.
- Folder and install the game. Once the installation is completed, you can now launch the gamethe shortcut of the game on the desktop. Command 2 – HD Remaster PC Download Password: www.gametrex.com Commandos 2 – HD Remaster Minimum System Requirements: OS: Windows 7 64-bit or higher, Windows 8.
There is not exactly a ton of new content in the game. Some of the commandos do have a new ability that they can use. You do have a few new items such as smokes that you can leave out as a distraction and handcuffs to, well you know handcuff people. The Spy is kind of cooler in that he can steal uniforms and use them to his advantage. In all honesty, not a ton of new stuff was actually added here which is a bit of a shame and the stuff that was added did not exactly break any new ground.
The Right Commando For The Right Job
Once again, Commandos Beyond the Call of Duty has you needing to make use of your commando’s abilities to complete missions. The enemies for the most part are the same, but there are also wild animals that can get in your way too which is kind of fun. One new addition that I did like was being able to grab an enemy and move them around at gunpoint. For the most part, if you played the first game, you know what to do here. It is just much tougher this time around so you really need to have honed your skills from the original game before jumping in here.
I loved the original game and spent many, many hours with it. I feel that with Commandos Beyond the Call of Duty they did as little as they could. Do not get me wrong, as someone who loves Commandos, I had a great time with this. I just feel that they could have added a lot more, especially as this was a stand-alone expansion. I bet more than a few people bought this and were not impressed with how little content there was. Still, for fans of the series, it is well worth playing through.
Final Score
Pros:
- It is more Commandos which is never a bad thing
- I still like the visual presentation
- These missions will really test your skills
- I liked some of the new abilities
- Using smokes as a distraction is funny
Cons:
- It is very light on content
- I would not recommend jumping into this unless you have mastered the original game
Strategy Guide. Part 1
Mission 1: Baptism Of Fire
Your introduction to the value of stealth over firepower. Firstly get your driver to hit the deck, then head the Green Beret around the back of those broken walls, being careful to avoid the guard patrolling the road. Wait for the guard to reach the southern end of his sweep and head back towards the road. Now get the Green Beret to stand up and select the knife, and double-click on the guard to run after him and kill him. Hide the body in the trees to the north of the road. Wait for the two guards to the east to head south down the road, climb over the wall, kill the sentry and dump the body at the back of the building. Wait for the two guards to head north up the road then, when the driver is out of sight, make him stand and gun them down with his sub-machine gun.
Move the Green Beret and the driver north to the small landing. Swap to the marine, send him into the water and use the scuba gear. Follow the coast west and kill the guard furthest north. Work your way south, taking out the guards until you can safely grab the dinghy. Either row or swim to the south where the driver and Green Beret are waiting, deploy the dinghy and row to the northernmost island. It's a good idea to hide your men at the west corner of the westernmost building, send one guy to kill the machine-gunner then run him back around the corner. Now group all of your men, select the pistol and wait for the three-man patrol to investigate. Gun them down then carefully kill the remaining guards. Get the Green Beret to carry an explosive barrel to the transmitter, drop it, back him away and shoot the barrel to destroy the transmitter and complete the mission.
Mission 2: A Quiet Blow-Up
Be wary of the patrol boat on the river: time its sweeps up and down so that you don't get caught in the open. Kill the patrols near the beginning and hide the corpses behind one of the walls. Use your sniper to kill the guard on the wall, then get the marine to deploy his dinghy and row the sniper and the Green Beret across and to the north so that you are mainly hidden by the compound wall. Disembark the men, send the marine back and collect the others. Send the Green Beret up the wall and get him to drop the raised ladder down. Get the sniper to climb up and take out the machine-gunners in the turrets. Kill the guard in the compound with the Green Beret and move his body out of sight of the guards outside the compound. Once the guard in the camp is dead, get all your men to climb down into it. Look out for the patrols outside. Send the Green Beret to the gate, kill the guard and raise the barrier. If necessary, kill the single guard by the road and drag his body back inside the camp. Now load everyone but the sapper into the truck, drive it to the gates, set the explosives next to the tanks, pile the sapper Into the truck and drive, drive, drive... There you go, that's mission number two done.
Install Commandos Behind Enemy Lines Windows 7 64 Bit 2018
Mission 3: Reverse Engineering
This one isn't so bad, and is a good chance tor the sapper to use his bear trap. Kill the first three guards with the trap - just run out, set it and wait for them to walk over it; you have to run out and reset it, unfortunately. The spy's uniform is located on the washing line in the southern camp, and the boat is located just outside the walls of the southern camp. The solitary sentries near the water aren't a major problem for the marine. Once they are dead, swim south along the coast and collect the dinghy. The marine is very good at leaping out of the water and killing guards on the shore, so use him to do just that. Try to kill all the sentries without raising the alarm. Again this will take more time, but it's worth it. Now send the marine back up to collect the spy, and use him to collect the uniform on the rope. Once dressed for the occasion, send the spy over the dam and into the large camp.
Now comes the hard bit. Kill all the sentries with lethal injections, without raising the alarm or getting spotted. Believe me, it is hard. Study the patrol routes and every single guard's line of sight. Flick the switch on the small tower to deactivate the electric fence, and then get the marine to ferry the sapper across the water. Now the sapper can cut through the fence and collect the explosive charges. Get him to place the first one next to the pillbox just below the dam, and then send him south along the waterside. After the detonation, wait for the five-man patrol to resume its route, then get both the spy and sapper into the boat. Row to the foot of the dam, then send the sapper out and get him to place the last charge below the dam. Get him back in the boat and row back to the far side of the river. Send everyone north to the end of the dam and just pile into the evacuation truck for a swift extraction.
Mission 4: Restore Pride
Carefully take out all of the guards to the west of the barbed wire barrier. Get the driver into the tank as soon as possible and then gun down the remaining guards west of the bridge. Now drive the tank back up to the north and park in the small gap in the rocks nearest the patrol boat. From this point the tank can strafe the entire platoon south of the bridge with machine-gun fire. Kill all the soldiers, then snipe the guard at the other side of the bridge. Carry his body back over the bridge (if you stay at the sides you can cross while the train is moving) and send the remaining guys over the bridge. Try to eliminate the patrols with the decoy, and use all your men firing together to kill as many on the enemy as possible.
Now head for the supplies in the north-east corner of the map. Return to the bridge, get the marine to climb down the ladder in the centre and deploy the dinghy. Now send the other men, including the driver, towards the compound. You really need to worry about stealth now. Infiltrate the inner base by killing the sentries and creeping past the patrols. Take out the guards that you can with the Green Beret, and snipe the rest before the alarm goes off. Send the sapper out and plant the explosives next to the headquarters. Detonate the explosives, return the sapper and the others to the patrol boat, then swim the marine to the boat and head out to the west to finish the level.
The game gives us eight brand-new missions to complete. What is strange about this is that they do not have anything (from what I could see) to do with the original game. They are kind of just there and feel more like side missions. I am not saying that is a bad thing, but I would have liked more story to go along with these than we actually got. The missions are about what you would expect. Espionage, getting in, taking people out, and trying not to be seen.
Commandos Behind Enemy Lines tells the story in a very interesting way. First of all, you get a bit of backstory about the events of World War II and then you get a briefing on the particular mission, what you have to do, an idea of how to do it and so on.
These missions in Commandos Beyond the Call of Duty are hard as nails by the way! While this is a stand-alone expansion, I would not suggest you play this to see if Behind Enemy Lines is for you! This is made for people who are already experts at the original game.
Any New Toys?
- Jan 04, 2013 Go to the installed location of Commandos Behind the Enemy Lines Right click on the “Commandos.exe” Click on “Properties” Click on the “Compatibility” tab. Check the “Run this program in compatibility mode for” box.
- Folder and install the game. Once the installation is completed, you can now launch the gamethe shortcut of the game on the desktop. Command 2 – HD Remaster PC Download Password: www.gametrex.com Commandos 2 – HD Remaster Minimum System Requirements: OS: Windows 7 64-bit or higher, Windows 8.
There is not exactly a ton of new content in the game. Some of the commandos do have a new ability that they can use. You do have a few new items such as smokes that you can leave out as a distraction and handcuffs to, well you know handcuff people. The Spy is kind of cooler in that he can steal uniforms and use them to his advantage. In all honesty, not a ton of new stuff was actually added here which is a bit of a shame and the stuff that was added did not exactly break any new ground.
The Right Commando For The Right Job
Once again, Commandos Beyond the Call of Duty has you needing to make use of your commando’s abilities to complete missions. The enemies for the most part are the same, but there are also wild animals that can get in your way too which is kind of fun. One new addition that I did like was being able to grab an enemy and move them around at gunpoint. For the most part, if you played the first game, you know what to do here. It is just much tougher this time around so you really need to have honed your skills from the original game before jumping in here.
I loved the original game and spent many, many hours with it. I feel that with Commandos Beyond the Call of Duty they did as little as they could. Do not get me wrong, as someone who loves Commandos, I had a great time with this. I just feel that they could have added a lot more, especially as this was a stand-alone expansion. I bet more than a few people bought this and were not impressed with how little content there was. Still, for fans of the series, it is well worth playing through.
Final Score
Pros:
- It is more Commandos which is never a bad thing
- I still like the visual presentation
- These missions will really test your skills
- I liked some of the new abilities
- Using smokes as a distraction is funny
Cons:
- It is very light on content
- I would not recommend jumping into this unless you have mastered the original game
Strategy Guide. Part 1
Mission 1: Baptism Of Fire
Your introduction to the value of stealth over firepower. Firstly get your driver to hit the deck, then head the Green Beret around the back of those broken walls, being careful to avoid the guard patrolling the road. Wait for the guard to reach the southern end of his sweep and head back towards the road. Now get the Green Beret to stand up and select the knife, and double-click on the guard to run after him and kill him. Hide the body in the trees to the north of the road. Wait for the two guards to the east to head south down the road, climb over the wall, kill the sentry and dump the body at the back of the building. Wait for the two guards to head north up the road then, when the driver is out of sight, make him stand and gun them down with his sub-machine gun.
Move the Green Beret and the driver north to the small landing. Swap to the marine, send him into the water and use the scuba gear. Follow the coast west and kill the guard furthest north. Work your way south, taking out the guards until you can safely grab the dinghy. Either row or swim to the south where the driver and Green Beret are waiting, deploy the dinghy and row to the northernmost island. It's a good idea to hide your men at the west corner of the westernmost building, send one guy to kill the machine-gunner then run him back around the corner. Now group all of your men, select the pistol and wait for the three-man patrol to investigate. Gun them down then carefully kill the remaining guards. Get the Green Beret to carry an explosive barrel to the transmitter, drop it, back him away and shoot the barrel to destroy the transmitter and complete the mission.
Mission 2: A Quiet Blow-Up
Be wary of the patrol boat on the river: time its sweeps up and down so that you don't get caught in the open. Kill the patrols near the beginning and hide the corpses behind one of the walls. Use your sniper to kill the guard on the wall, then get the marine to deploy his dinghy and row the sniper and the Green Beret across and to the north so that you are mainly hidden by the compound wall. Disembark the men, send the marine back and collect the others. Send the Green Beret up the wall and get him to drop the raised ladder down. Get the sniper to climb up and take out the machine-gunners in the turrets. Kill the guard in the compound with the Green Beret and move his body out of sight of the guards outside the compound. Once the guard in the camp is dead, get all your men to climb down into it. Look out for the patrols outside. Send the Green Beret to the gate, kill the guard and raise the barrier. If necessary, kill the single guard by the road and drag his body back inside the camp. Now load everyone but the sapper into the truck, drive it to the gates, set the explosives next to the tanks, pile the sapper Into the truck and drive, drive, drive... There you go, that's mission number two done.
Install Commandos Behind Enemy Lines Windows 7 64 Bit 2018
Mission 3: Reverse Engineering
This one isn't so bad, and is a good chance tor the sapper to use his bear trap. Kill the first three guards with the trap - just run out, set it and wait for them to walk over it; you have to run out and reset it, unfortunately. The spy's uniform is located on the washing line in the southern camp, and the boat is located just outside the walls of the southern camp. The solitary sentries near the water aren't a major problem for the marine. Once they are dead, swim south along the coast and collect the dinghy. The marine is very good at leaping out of the water and killing guards on the shore, so use him to do just that. Try to kill all the sentries without raising the alarm. Again this will take more time, but it's worth it. Now send the marine back up to collect the spy, and use him to collect the uniform on the rope. Once dressed for the occasion, send the spy over the dam and into the large camp.
Now comes the hard bit. Kill all the sentries with lethal injections, without raising the alarm or getting spotted. Believe me, it is hard. Study the patrol routes and every single guard's line of sight. Flick the switch on the small tower to deactivate the electric fence, and then get the marine to ferry the sapper across the water. Now the sapper can cut through the fence and collect the explosive charges. Get him to place the first one next to the pillbox just below the dam, and then send him south along the waterside. After the detonation, wait for the five-man patrol to resume its route, then get both the spy and sapper into the boat. Row to the foot of the dam, then send the sapper out and get him to place the last charge below the dam. Get him back in the boat and row back to the far side of the river. Send everyone north to the end of the dam and just pile into the evacuation truck for a swift extraction.
Mission 4: Restore Pride
Carefully take out all of the guards to the west of the barbed wire barrier. Get the driver into the tank as soon as possible and then gun down the remaining guards west of the bridge. Now drive the tank back up to the north and park in the small gap in the rocks nearest the patrol boat. From this point the tank can strafe the entire platoon south of the bridge with machine-gun fire. Kill all the soldiers, then snipe the guard at the other side of the bridge. Carry his body back over the bridge (if you stay at the sides you can cross while the train is moving) and send the remaining guys over the bridge. Try to eliminate the patrols with the decoy, and use all your men firing together to kill as many on the enemy as possible.
Now head for the supplies in the north-east corner of the map. Return to the bridge, get the marine to climb down the ladder in the centre and deploy the dinghy. Now send the other men, including the driver, towards the compound. You really need to worry about stealth now. Infiltrate the inner base by killing the sentries and creeping past the patrols. Take out the guards that you can with the Green Beret, and snipe the rest before the alarm goes off. Send the sapper out and plant the explosives next to the headquarters. Detonate the explosives, return the sapper and the others to the patrol boat, then swim the marine to the boat and head out to the west to finish the level.
Mission 5: Blind Justice
To clear the patrolling guards in the top area, use the spy to lure them behind the rocks in the top comer. You can do this by letting them see your footprints in the snow - be sure, however, that you are not seen. The next section requires you to position your spy just north of the uniform. Get as close as you can without being seen, then move your Green Beret down the west side towards the phone. Once there you can use the nearby house to hide while you wait for the patrols to pass. Once they've gone, use the phone to create a diversion so that your spy can get the uniform. You then need to use the cable car, kill the guard on the upper platform and leave the spy there. Now get the Green Beret through the minefields and up the cliff face, avoiding the patrols - you will need to time this just right or you will be seen. Get your spy to distract the guard just above the barracks - this will enable your Green Beret to get up without being seen. From then on you can kill or distract the guards while the Beret sets the explosive barrels in place and detonates them. The only thing that stands between you and victory now is a short dash to the glider.
Mission 6: Menace Of The Leopold
The first section of this mission is fairly easy, as the Beret can climb the wall to the east of the ruin and kill all the guards without being seen. To destroy the tank just to the south you will need to set a bomb at the tanks' westernmost patrol point. Some guards in the main camp will hear the explosion and come over to investigate; the alarm, however, should not go off. If you hide behind the rock and the tents just above the explosion point as cover, you can kill the guards with your pistols as they approach. This leaves the camp fairly unguarded - but still exercise caution. Try to save as many sniper bullets as possible, especially one for the guard standing on top of the barracks. You don't need to worry about killing the guards south of this building, because they won't affect your mission.
You should now be able to finish off any guards in the camp above and set the bomb on the train - use the Green Beret and the decoy here. If you place the decoy by a wall, approaching guards will face it and you can stab them easily - in the face and neck. The dunderheads! You will need to kill the machine-gunner and the guards around the extraction point just above the train, and the guards in the eastern ruin - these are easily disposed of with the sniper.
Mission 7: Chase Of The Wolves
Your first priority is to get the uniform from inside the eastern camp and the bombs just north from there. You can then blow up the two barracks in that area, cutting off any reinforcements. This will make it easier for the driver to get the tank and destroy the cannons protecting the U-boats. Next, get the marine and the Green Beret to the rowboat south of their start position. You can use their pistols in the top area, but as you get closer to the western barracks you'ill need a more stealthy approach.You may find it helpful to destroy the barracks with the nearby barrels, and remember to kill the patrol by the lighthouse. With the boat, collect the rest of your men from the eastern camp and land the sapper on the southeastern dock. The sapper can use his last two bombs to destroy the U-boats.
Mission 8: Pyrotechnics
This is a very tricky mission, because you don't want to set off the alarm and you need to kill almost - if not every - guard on the map. The key to the top section is to use the Green Beret's decoy to sneak up and knife the guards from behind. You will need to save your sniper bullets for the men on the rooftops in the lower sections, but you can use one to take out the guard on the large cannon. A good trick for the lower section is to move your sniper down to the left-hand side, just above the armoured barracks and to the left of the two tents. From here, let him be spotted by the guards but don't move him. Guards from all over the camp will move to his position, line up and aim their guns at him, although they will not fire. This leaves your Green Beret free to sneak up behind them and quietly kill them with the knife. This is a little daring though, so alternatively take out the guards one by one. You can use the houses to hide in. You will need to kill any guards on and near the bridge to clear your escape route, and once you've blown the fuel tanks be ready to run for your lives to reach the escape jeep.
Mission 9: A Courtesy Call
Commandos 4
This mission isn't very hard, providing that you don't set off the alarm. The first thing to do is use the spy to kill as many guards as possible without being seen -remembering to hide the bodies, of course. You can use your spy to eliminate as many single guards as you can. You can also use the spy to distract the three-man patrol in the southern end of the camp while your sapper places the first bomb halfway between the radar station and the radar dish, and the second bomb next to the north-west bunker. As soon as you can, use the driver to block off the three tanks in the northern part of the camp with the fuel truck - it is best placed between the left and the middle tank. Get the Green Beret to put the barrels next to the two centre buildings, and then move all your men into the eastern courtyard. From here use the sniper to shoot the barrels, which will destroy the two center buildings. This will set off the alarm, so quickly detonate the sapper's bombs and wait for the escape truck. As you can see, the tanks will have crashed into the fuel truck and blown up.
Mission 10: Operation Icarus
You can make a noise in the first area of this mission, so clear it quickly. Carefully dispose of the guard on the western entrance, and use the Green Beret to climb the top-left corner of the wall to gain quiet access to the camp. Once inside the base (climb the wall and hide behind the crates) you will need to work down to the southernmost tank. The Green Beret is the best choice for this, but you can use the sniper to kill a few of the guards. As soon as you have cleared the inside of the compound, release the hostage, get all your men well out of the way, and use the driver to wreak havoc with the tank. Be sure to kill all the guards with the tank, especially the gunners along the central path. The rest of the mission shouldn't pose too much of a problem. Unless you're totally crap, that is.